Acid Man’s stage has portions of the level which are submerged, and using the water current to carefully navigate spike traps will present some tough challenges. The kinds of challenges you deal with will depend on the stage you’re playing. These small touches don’t impact the gameplay, but for those who like to get into the lore of a game there’s lots of clever little stories hidden within the larger narrative.Įach stage offers a series of platforming challenges, a miniboss, and the robot master whose defeat will give you a special weapon. For example, Blast Man’s arena is actually a theme park where many of the attacking robots were once actors in the shows there, and Impact Man’s stage is a construction site complete with robotic workers and platforms for moving materials. An interesting feature of Mega Man levels is that these stages are actually civilian or business locations that have been corrupted to Wily’s purposes. You can tackle the eight levels in any order, and each one is themed based on the robot master who controls it. If you’ve ever played a Mega Man game before, you have a pretty strong vision of what to expect here. If I ever change gears and start blogging about petty crime, I’m renaming the website “Dirty Wily.” It’s a decent setup, but the narrative of any classic Mega Man is really nothing more than an excuse to set up the meat of the game: charging through the lairs of eight robot masters to defeat them and take their weapons so you can head to Wily Castle and give the old doctor a taste of his own medicine. He installs the Double Gear system into his Wily machine, busts into Light’s laboratory while a number of robots are being serviced, and kidnaps them all to brainwash them while also enhancing their bodies with the Double Gear. It was determined that Light’s technology would be better for mankind and so Wily’s research was rejected.įast forward to 20XX and Wily has remember the research of his youth. Light pitched the idea of robots with autonomy, while Wily developed the Double Gear: a machine designed to push robots to their limit by increasing their speed or power. Light were competing to make the next big move in robotics, complete with a council ready to choose one man’s research over the other. Mega Man 11 opens on a short series of animated screenshots with voiceover text giving you the background of the story. So let’s dive fully into my experience with Mega Man 11 to discover what it is about this game that makes it special. Of course, you’re not here for impressions. I liked the demo enough to play Mega Man 11 in its entirety, and now that I’ve got my hands on the full experience I can firmly say that I enjoyed it even more than the demo led me to believe I would. What was perhaps more helpful – even if I didn’t recognize it at the time – was being able to choose a difficulty setting appropriate for my level of skill and experience at Mega Man titles. While I rarely broke out the power gear during the demo, the speed gear’s ability to temporarily slow down the hazards around me proved invaluable to dodging enemies and navigating tricky platforms. The Double Gear mechanic added new possibilities that helped to freshen the classic formula. Trust me, Mega Man 2’s story sequence did not look like this.Īs someone with little love for the classic series, the Mega Man 11 demo struck a chord I didn’t expect. Mega Man titles also lacked a strong narrative, which for me is a key factor in maintaining motivation when the mechanics of a game aren’t holding my attention. The tricky platforming and general lack of helpful resources meant that I lost frequently, and I could only die so many times before I decided to simply put down the controller and move on to other games. I tried out to varying degrees every numbered title in the series thanks to legacy collections and the like, but playing those older games never appealed to me much. That’s not to say that I never played the classic games. The Mega Man I know and love is an RPG on a tactical grid. When the Battle Network series started, that became my reference point for most Mega Man lore – I’ve played every Battle Network game except 4, and played all three Star Force titles. On a computer emulator I played Rock Man: Power Battles, learning the ins and outs of combat in the classic style but without the platforming sections to build up to the boss encounters. I grew up on Mega Man X and even dabbled a bit in Legends, and I loved both of those games. While I’ve always identified as a Mega Man fan, that identity came with an asterisk – I didn’t care much for the classic series.
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